Year: 2018
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Kraken good animation
I talked to Imageworks vfx supe Mike Ford about the Kraken in Hotel Transylvania 3, and broke down the technical challenges, for VFX Voice.
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A round-up of animation and vfx tech from SIGGRAPH
Head over to Cartoon Brew for a look at the big vfx and anim announcements made this year at SIGGRAPH.
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Rob Bredow’s SIGGRAPH keynote
For VFX Voice, I talked to head of ILM Rob Bredow after his SIGGRAPH 2018 keynote for more on the power of creativity, working on Solo, and his new book!
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Bingo, the clown-o
Chris Landreth told me all about the making of Bingo, made with Maya 1.0 (and even earlier incarnations of the software), for Cartoon Brew.
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Behind the synthetic worlds you know so well
For 3D World magazine, I talked to Image Engine, Scanline and RISE about some digital worlds they’ve concocted in some recent films.
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Ant-Man’s chase scene is already a classic
Here’s how DNEG contributed to the mayhem, via my story at VFX Voice.
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Breaking down one of Die Hard’s best optical composites
Richard Edlund told me about Boss Film’s work on the final Hans Gruber fall in Die Hard. Read the story at Thrillist.
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Q&A with the directors of Bilby
Head over to Cartoon Brew for my interview with the directors of DreamWorks Animation’s new short, Bilby. Plus an exclusive clip.
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How to see the past, present, and future of VFX at VIEW (and some unexpected things, too)
Here’s a key event you might not already have on your VFX calendar – but you should. It’s the VIEW Conference in Turin, Italy on 22-26th October. This year, perhaps more than ever, you’ll be able to get a window into the classic days of visual effects, the latest in VFX releases and tech, and…
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The CGI tidal wave in Snake Eyes that no one got to see

This week is the 20th anniversary of Brian De Palma’s Snake Eyes, a film perhaps not thought of for any major VFX moments. But, in fact, the movie nearly did feature a key CG water sequence in what was still the early days of fluid sims. This was for the original ending, which involved a…