Year: 2018
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Inside ILM’s art department
For VFX Voice, members of ILM’s art department ran down how it all works there. They create stunning stuff!
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Recommended viewing from animation pros
For Cartoon Brew, I asked a bunch of animation pros what they would recommend to readers. The result is some pretty cool material to check out.
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ILM’s Hal Hickel on the symbiotic relationship between actor and animator
At the recent Trojan Horse was a Unicorn event in Malta, I had the opportunity to sit down with ILM animation supervisor Hal Hickel for a THU TV interview. We talked about the wealth of CG characters Hickel has overseen which began with live action and motion captured performances, including Davy Jones from the Pirates…
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The many visages of Venom
DNEG had a lot to do for Venom, not just the main CG symbiote humanoid. Here’s my take at Cartoon Brew.
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Antz, 20 years on!
Had a blast chatting to some of the crew from PDI/Dreamworks’ Antz for the film’s 20th anniversary. Check it out at Cartoon Brew.
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Big tech from a small studio
Here’s how Gradient Effects helped make the short film Megan, in a new piece at VFX Voice.
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SIGGRAPH Asia in Tokyo: a sneak peek at the VFX talks
It’s not long now until SIGGRAPH Asia hits Tokyo. The computer graphics event begins December 4th, and runs at the Tokyo International Forum until December 7th. SIGGRAPH Asia will have some fantastic talks, papers, displays and experiences for attendees. vfxblog will be there, and I highly recommend signing up now. You can find out more…
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Come for the VIEW, stay for the workshops and masterclasses
Here at vfxblog, we’ve already previewed a bunch of great talks set to happen at the VIEW conference in Turin, which takes place 22-26 October. But there’s also a wealth of workshops and masterclasses on offer during the event. Here’s our top five: 1. Designing the Monster In this masterclass, ILM animation supervisor Glen McIntosh…
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New VFX Voice is out!
In the Fall 2018 issue of VFX Voice, I wrote about VFX problem solving, sharks, Oz and NZ VFX, What Dreams May Come, stuntvis and Jurassic World: Fallen Kingdom. A really great issue!
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Masters of titles
For 3DArtist magazine, I asked Elastic, yU+Co, Method and Storm Studios about some of their recent titles and film opener work. Some super cool tips here.