I’ve just launched a brand new VFX publication called befores & afters.
At Cartoon Brew, I wrote about Ollie VR, a new animation in VR tool that’s designed for beginners.
I wrote the cover feature for the latest 3D Artist magazine, on Animal Logic’s work for The LEGO Movie 2. Lots of fun doing this one.
For VFX Voice, I covered the invisible vfx of Bird Box. Some stunning work!
Check out the new 3D World magazine with features I’ve contributed on Alita: Battle Angel, DNEG’s environments and Stephan Fleet’s VFX tips.
Had a blast chatting to Dean about the latest film, and the tech over the entire series. Read my interview at Cartoon Brew.
For 3D Artist magazine, I talked to Weta Digital about their work on Alita: Battle Angel.
For Cartoon Brew, I jumped into the recent slurry of cg humans / digital actors in all sorts of places – in film, tv, commercials, real-time and even live venues.
For VFX Voice, I asked Mary Poppins Returns vfx supervisor Matt Johnson about practical fx, combining 2D animated characters with live-action, and other work in the film.
For Cartoon Brew, I covered this Gremlin short, which used a new VirtuCamera iPhone to Maya app to help block scenes.
For VFX Voice, a chat with the team behind the visual effects of Outlaw King.
A look at Framestore’s work for The Crimes of Grindelwald, at VFX Voice.
For Cartoon Brew, I broke down how Atomic Fiction (now Method Studios) made the digital doll scenes for Welcome to Marwen by still relying on some great live action and virtual production techniques.
Every single frame of Isle of Dogs was touched by VFX, making for a great combination between hand-animated stop-motion, sets, and digital artistry. Read more in my VFX Voice story.
For Cartoon Brew, I asked production designers and filmmakers behind a number of the animated shorts up for Oscar consideration about their process. Lots of great concepts and artwork to check out.
I am still obsessed with Transformer transformations. So I talked to ILM about Bumblebee for Cartoon Brew.
I talked to ILM’s Jeff White about Aquaman’s CG hair requirements – a major challenge for the VFX studios on the film. Read it at Cartoon Brew.
The latest 3D World mag has a couple of my features in it: Weta Digital’s work on Mortal Engines, DNEG’s approach to animation, and more Stephan Fleet vfx diary insights.
Here’s how Weta Digital did it for Mortal Engines.
For 3D Artist magazine, I talked to Disney Animation about Ralph Breaks the Internet. And they did a stunning special cover for the issue.