For VFX Voice, a chat with the team behind the visual effects of Outlaw King.
Category: Freelance
A seriously fantastic beast
Marwen’s digital dolls (which still utilised live action)
For Cartoon Brew, I broke down how Atomic Fiction (now Method Studios) made the digital doll scenes for Welcome to Marwen by still relying on some great live action and virtual production techniques.
Isle of Dogs and VFX
Every single frame of Isle of Dogs was touched by VFX, making for a great combination between hand-animated stop-motion, sets, and digital artistry. Read more in my VFX Voice story.
Dive deep into the visdev on animated shorts
For Cartoon Brew, I asked production designers and filmmakers behind a number of the animated shorts up for Oscar consideration about their process. Lots of great concepts and artwork to check out.
Industrial Light and Transformer Magic
I am still obsessed with Transformer transformations. So I talked to ILM about Bumblebee for Cartoon Brew.
The CG hair of Aquaman, a surprisingly tough effect
I talked to ILM’s Jeff White about Aquaman’s CG hair requirements – a major challenge for the VFX studios on the film. Read it at Cartoon Brew.
A whole new 3D World
The latest 3D World mag has a couple of my features in it: Weta Digital’s work on Mortal Engines, DNEG’s approach to animation, and more Stephan Fleet vfx diary insights.
How to animate a city
Here’s how Weta Digital did it for Mortal Engines.
3D Artist and breaking the Internet
For 3D Artist magazine, I talked to Disney Animation about Ralph Breaks the Internet. And they did a stunning special cover for the issue.