…and it has some features I wrote on virtual production, previs and Superman’s 40th anniversary. Digital edition right here.
I love the new Spider-Man: Into the Spider-Verse. And here’s my coverage at Cartoon Brew. Go and see this film.
For Rolling Stone magazine, I wrote a small piece about the future of digital entertainment with holograms and digital humans.
Mark Russell shared with me some great tips for bidding and budgeting in VFX. Check it out at Cartoon Brew.
For VFX Voice, I talked to some of the legends at Pixar about the history of RenderMan, celebrating its 30th anniversary this year. Includes some old-school pics.
This is something I whipped up for Cartoon Brew, based on some of the fantastic virtual production work being done these days.
I got to experience Baobab’s Crow: The Legend at VIEW Conference. Definitely one of the most immersive VR experiences I’ve had. Here’s my take at Cartoon Brew.
A new story at VFX Voice goes in-depth on First Man, including the significant visual effects by DNEG, as well as the practical side of the shots.
A look behind the scenes at the Gorillaz G-Shock watch episodes, at Cartoon Brew.
For Thrillist, I asked Ian Hunter about the models and miniatures work in First Man. Look out for more of my coverage soon on the film at VFX Voice.
For VFX Voice, members of ILM’s art department ran down how it all works there. They create stunning stuff!
For Cartoon Brew, I asked a bunch of animation pros what they would recommend to readers. The result is some pretty cool material to check out.
DNEG had a lot to do for Venom, not just the main CG symbiote humanoid. Here’s my take at Cartoon Brew.
Had a blast chatting to some of the crew from PDI/Dreamworks’ Antz for the film’s 20th anniversary. Check it out at Cartoon Brew.
Here’s how Gradient Effects helped make the short film Megan, in a new piece at VFX Voice.
Here at vfxblog, we’ve already previewed a bunch of great talks set to happen at the VIEW conference in Turin, which takes place 22-26 October. But there’s also a wealth of workshops and masterclasses on offer during the event. Here’s our top five: 1. Designing the Monster In this masterclass, ILM animation supervisor Glen McIntosh…
In the Fall 2018 issue of VFX Voice, I wrote about VFX problem solving, sharks, Oz and NZ VFX, What Dreams May Come, stuntvis and Jurassic World: Fallen Kingdom. A really great issue!
For 3DArtist magazine, I asked Elastic, yU+Co, Method and Storm Studios about some of their recent titles and film opener work. Some super cool tips here.
My chat with Imageworks vfx supe Sue Rowe on The Meg, at VFX Voice.
Go behind the scenes of MPC’s Creature Lab in this new – and very practical piece – in 3D World magazine.