Category: Freelance
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Outlaw King’s invisible fx
For VFX Voice, a chat with the team behind the visual effects of Outlaw King.
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A seriously fantastic beast
A look at Framestore’s work for The Crimes of Grindelwald, at VFX Voice.
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Marwen’s digital dolls (which still utilised live action)
For Cartoon Brew, I broke down how Atomic Fiction (now Method Studios) made the digital doll scenes for Welcome to Marwen by still relying on some great live action and virtual production techniques.
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Isle of Dogs and VFX
Every single frame of Isle of Dogs was touched by VFX, making for a great combination between hand-animated stop-motion, sets, and digital artistry. Read more in my VFX Voice story.
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Dive deep into the visdev on animated shorts
For Cartoon Brew, I asked production designers and filmmakers behind a number of the animated shorts up for Oscar consideration about their process. Lots of great concepts and artwork to check out.
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Industrial Light and Transformer Magic
I am still obsessed with Transformer transformations. So I talked to ILM about Bumblebee for Cartoon Brew.
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The CG hair of Aquaman, a surprisingly tough effect
I talked to ILM’s Jeff White about Aquaman’s CG hair requirements – a major challenge for the VFX studios on the film. Read it at Cartoon Brew.
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A whole new 3D World
The latest 3D World mag has a couple of my features in it: Weta Digital’s work on Mortal Engines, DNEG’s approach to animation, and more Stephan Fleet vfx diary insights.
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How to animate a city
Here’s how Weta Digital did it for Mortal Engines.
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3D Artist and breaking the Internet
For 3D Artist magazine, I talked to Disney Animation about Ralph Breaks the Internet. And they did a stunning special cover for the issue.