Category: Freelance
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Welcome…to Jurassic Park (25 years ago)
For 3D Artist magazine, I looked back at the pioneering CGI work in Jurassic Park by ILM and Tippett Studio. Keep an eye out on vfxblog for more Jurassic 25th anniversary coverage.
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Thanos, by Digital Domain and Weta Digital
I was particularly impressed at how both DD and Weta Digital made Thanos for Infinity War. Here’s my Cartoon Brew coverage.
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How do you give weight to big, bad monsters?
I asked Weta Digital animation supervisor David Clayton that question for VFX Voice, in relation to his work on Rampage.
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What’s it really like to be a VFX vendor on a big TV show?
I asked Image Engine, who worked on Lost in Space.
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The battle of the century
Matt Patches from Thrillist had me collaborate on an incredible oral history of the Battle of NY in The Avengers. Check it out.
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FMX is here, and so are Chris Wedge and Phil Tippett
I’m on the program board this year for FMX, and helped organise the ‘Then & Now’ track which is featuring Phil Tippett and Chris Wedge. Here’s a rundown at Cartoon Brew.
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Horses everywhere
In February, I wrote this piece for 3D World magazine about their horse and rider agent. Check out the tutorial that Steven Regelous did, too.
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Proceduralism from Rise
Back for the February 2018 issue of 3D World magazine, I talked to Rise FX about their use of procedural workflows in Houdini for Babylon Berlin and The Dark Tower.
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The virtual production side of Ready Player One
A look at the work with ILM and Digital Domain, at Cartoon Brew.
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ILM’s Scott Farrar on those A Quiet Place creatures
…and how they had to be re-designed with only 2 months to go! Read the article at Cartoon Brew.