Category: Uncategorized
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Gemini Man – the early test
Ang Lee is making Gemini Man, where a spy confronts a younger version of himself. That’s likely to use de-ageing or CG human tech to show both characters together in the same scene. But it turns out an early test was done for this film several years ago at Disney. Here’s my look back at…
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New dragons, new fire
As season 7 of Game of Thrones wrapped up, I had the opportunity to chat to Joe Bauer and Steve Kullback who lead the VFX effort on the show. This time we talked about the approach to dragons, and within that, the approach to fire. Check it out at VFX Voice, including a hint at…
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How real-time and VFX are meeting up (in fact, they’ve already met)
For Cartoon Brew, I talked to Epic Games CTO Kim Libreri about the intersection of VFX and real-time rendering. All these areas have been slowly converging for several years, so it’s fascinating to see where things are up to.
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Quickshots: The small VFX detail in ‘Game of Thrones’ this season that says so much about the show
Episode 4 (‘The Spoils of War’) of season 7 of Game of Thrones features one of the most exciting battles of the entire series so far. Known as the ‘Loot Train Attack’, the battle sees Jaime Lannister’s ground forces receiving the brunt of a fiery attack from Daenerys Targaryen, who is riding her dragon Drogon.…
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The amazing amount of roto that went into converting T2
It was a lot of roto. I talked to Stereo D here at VFX Voice.
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Horse riding now a thing in Massive
At SIGGRAPH, I caught up with Stephen Regelous from Massive to find out about the software’s new horse and rider agent. Check it out at VFX Voice.
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Body Labs might be a way to change animation
I talked to Body Labs about their statistical models for the human body shape and motion, and how they might impact on animation for gaming, AR, VR and visual effects. Check it out at Cartoon Brew.
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From storyboard to final in ‘GOTG Vol 2’
James Gunn narrates a scene from Guardians of the Galaxy Vol 2 where the Ravagers take on Rocket in the forest – breaking down the shots from storyboards to previs/postvis and final (with VFX by Trixter). This clip is from the film’s DVD/Blu-Ray release.
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7 highlights from SIGGRAPH
For DigitalArts, I highlighted 7 of the coolest things I saw at SIGGRAPH. What a conference!
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Here’s one of the best interviews I’ve heard Christopher Nolan give about his thoughts on film, digital and VFX
I recently listened to this interview on BBC’s The Film Programme between host Francine Stock and Christopher Nolan on the director’s latest project, Dunkirk. It’s a great interview, in which Nolan discusses how he constructed the time-bending narrative in the film, how he used sound and score, and his thoughts on – and this is what…