“That gives you goosebumps” – the VFX perspective on THU with Rise FX’s Florian Gellinger

Florian Gellinger from Rise FX.

It can be hard sometimes to nail down exactly what Trojan Horse was a Unicorn is. Of course, that’s its appeal – it’s an ‘experience,’ as co-founder André Lourenço describes it, for all kinds of creatives in digital illustration, design, concept art, 3D, CG, games, animation…and visual effects.

To that end, visual effects supervisor and Rise FX co-founder Florian Gellinger was one of this year’s Knights at THU. It was his first time attending, and I cornered him for a brief Q&A on the final day for his thoughts – as a ‘VFX person’ – on the week that was. Continue reading “That gives you goosebumps” – the VFX perspective on THU with Rise FX’s Florian Gellinger

When you get to go to the beach for work

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Animal Logic has done some killer stuff on The LEGO Ninjago Movie. A lot of the original look for the film came from referencing natural elements, like sand, water, smoke and fire. The studio’s FX team even went to Bondi Beach in Sydney and dunked LEGO minifigs in the breaking waves to see what that would look like. I asked them all about it for Cartoon Brew.

Dan Curry on the practical and digital revolutions made in ‘Star Trek’ TV VFX

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Visual effects producer and supervisor Dan Curry is synonymous with the Star Trek television series from the 1980s through the mid-2000s. It was a time in which VFX progressed from practical builds, miniatures and optical effects through to all things digital (although practical solutions certainly remained a key part of the way the show’s effects would be brought to life).

With Star Trek: Discovery about to hit the small screen, I caught up with Dan for an article at SYFY WIRE. You can find that here, but Dan and I were lucky to have a much longer conversation than the piece could allow, so I thought I’d publish the whole chat on vfxblog. Dan provided a bunch of images, as did visual effects supervisor Eric Alba, who got his start on those past Trek series. Continue reading Dan Curry on the practical and digital revolutions made in ‘Star Trek’ TV VFX