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Visual effects and animation journalist Ian Failes



    • How to animate a city

      Here’s how Weta Digital did it for Mortal Engines.

      December 20, 2018
    • 3D Artist and breaking the Internet

      For 3D Artist magazine, I talked to Disney Animation about Ralph Breaks the Internet. And they did a stunning special cover for the issue.

      December 18, 2018
    • The new VFX Voice is out!

      …and it has some features I wrote on virtual production, previs and Superman’s 40th anniversary. Digital edition right here.

      December 13, 2018
    • Into a new realm of animated filmmaking

      I love the new Spider-Man: Into the Spider-Verse. And here’s my coverage at Cartoon Brew. Go and see this film.

      December 13, 2018
    • 5 things that rocked at SIGGRAPH Asia Tokyo

      SIGGRAPH Asia Tokyo 2018 has just wrapped up, and it was a fantastic week. The attendance was up near 10,000 and you could feel the buzz at the conference centre. Here’s my run-down of 5 of the coolest things I was able to see there. 1. Behind the scenes of Pixar’s Bao If you haven’t…

      December 12, 2018
    • Next step: holograms

      For Rolling Stone magazine, I wrote a small piece about the future of digital entertainment with holograms and digital humans.

      December 10, 2018
    • VFX bidding and budgeting: behind the scenes

      Mark Russell shared with me some great tips for bidding and budgeting in VFX. Check it out at Cartoon Brew.

      December 5, 2018
    • Renderman is 30. Woah.

      For VFX Voice, I talked to some of the legends at Pixar about the history of RenderMan, celebrating its 30th anniversary this year. Includes some old-school pics.

      November 27, 2018
    • A primer on virtual production

      This is something I whipped up for Cartoon Brew, based on some of the fantastic virtual production work being done these days.

      November 20, 2018
    • How ‘Crow: The Legend’ felt

      I got to experience Baobab’s Crow: The Legend at VIEW Conference. Definitely one of the most immersive VR experiences I’ve had. Here’s my take at Cartoon Brew.

      November 16, 2018
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