-
How to animate a city
Here’s how Weta Digital did it for Mortal Engines.
-
3D Artist and breaking the Internet
For 3D Artist magazine, I talked to Disney Animation about Ralph Breaks the Internet. And they did a stunning special cover for the issue.
-
The new VFX Voice is out!
…and it has some features I wrote on virtual production, previs and Superman’s 40th anniversary. Digital edition right here.
-
Into a new realm of animated filmmaking
I love the new Spider-Man: Into the Spider-Verse. And here’s my coverage at Cartoon Brew. Go and see this film.
-
5 things that rocked at SIGGRAPH Asia Tokyo
SIGGRAPH Asia Tokyo 2018 has just wrapped up, and it was a fantastic week. The attendance was up near 10,000 and you could feel the buzz at the conference centre. Here’s my run-down of 5 of the coolest things I was able to see there. 1. Behind the scenes of Pixar’s Bao If you haven’t…
-
Next step: holograms
For Rolling Stone magazine, I wrote a small piece about the future of digital entertainment with holograms and digital humans.
-
VFX bidding and budgeting: behind the scenes
Mark Russell shared with me some great tips for bidding and budgeting in VFX. Check it out at Cartoon Brew.
-
Renderman is 30. Woah.
For VFX Voice, I talked to some of the legends at Pixar about the history of RenderMan, celebrating its 30th anniversary this year. Includes some old-school pics.
-
A primer on virtual production
This is something I whipped up for Cartoon Brew, based on some of the fantastic virtual production work being done these days.
-
How ‘Crow: The Legend’ felt
I got to experience Baobab’s Crow: The Legend at VIEW Conference. Definitely one of the most immersive VR experiences I’ve had. Here’s my take at Cartoon Brew.