At the recent Trojan Horse was a Unicorn event in Malta, I had the opportunity to sit down with ILM animation supervisor Hal Hickel for a THU TV interview. We talked about the wealth of CG characters Hickel has overseen which began with live action and motion captured performances, including Davy Jones from the Pirates…
DNEG had a lot to do for Venom, not just the main CG symbiote humanoid. Here’s my take at Cartoon Brew.
Had a blast chatting to some of the crew from PDI/Dreamworks’ Antz for the film’s 20th anniversary. Check it out at Cartoon Brew.
Here’s how Gradient Effects helped make the short film Megan, in a new piece at VFX Voice.
It’s not long now until SIGGRAPH Asia hits Tokyo. The computer graphics event begins December 4th, and runs at the Tokyo International Forum until December 7th. SIGGRAPH Asia will have some fantastic talks, papers, displays and experiences for attendees. vfxblog will be there, and I highly recommend signing up now. You can find out more…
Here at vfxblog, we’ve already previewed a bunch of great talks set to happen at the VIEW conference in Turin, which takes place 22-26 October. But there’s also a wealth of workshops and masterclasses on offer during the event. Here’s our top five: 1. Designing the Monster In this masterclass, ILM animation supervisor Glen McIntosh…
In the Fall 2018 issue of VFX Voice, I wrote about VFX problem solving, sharks, Oz and NZ VFX, What Dreams May Come, stuntvis and Jurassic World: Fallen Kingdom. A really great issue!
For 3DArtist magazine, I asked Elastic, yU+Co, Method and Storm Studios about some of their recent titles and film opener work. Some super cool tips here.
A new clip promoting Solo’s Blu-ray release is out, and it showcases the old-school techniques used to realise the hyperspace sequences on the Millennium Falcon. It includes a description of the technique by ILM’s Rob Bredow. Check out the clip below.
My chat with Imageworks vfx supe Sue Rowe on The Meg, at VFX Voice.
Go behind the scenes of MPC’s Creature Lab in this new – and very practical piece – in 3D World magazine.
For VFX Voice, I asked Stargate Studios VFX supe Sam Nicholson about the crazy work involved in making The Happytime Murders possible.
I talked to director Henry Selick about his film, The Nightmare Before Christmas, which is celebrating its 25th (!) anniversary this year. Check it out at Cartoon Brew.
For Cartoon Brew, I wrote about the 3D and 2D cross-over in some of the top animation tools. It’s amazing what can be done nowadays.
One of the great things about the VIEW Conference – taking place 22-26 October in Turin, Italy – is that you can basically sit down in the morning and stay all day to watch wall-to-wall incredible VFX and animation talks. And you can do that all week. It’s basically one inspiring speaker after another. This…
For the latest 3D Artist magazine, I talked to Aardman’s David Sproxton and also dived into digital make-up with MPC, Mr. X, Outpost VFX, MASTERS FX and vfx artist Johnny Banta.
My newest piece for VFX Voice on Mission: Impossible – Fallout. I also love the headline.
Milk VFX recently delivered visual effects for the film Adrift, including several shots of a yacht at sea as it is caught in a devastating storm. The studio’s breakdown video reveals the extent to which they took plate photography and realised the ocean and storm effects with some fantastic CG and water sims.
I talked to Imageworks vfx supe Mike Ford about the Kraken in Hotel Transylvania 3, and broke down the technical challenges, for VFX Voice.
Head over to Cartoon Brew for a look at the big vfx and anim announcements made this year at SIGGRAPH.