Here’s how Weta Digital did it for Mortal Engines.
3D Artist and breaking the Internet
For 3D Artist magazine, I talked to Disney Animation about Ralph Breaks the Internet. And they did a stunning special cover for the issue.
The new VFX Voice is out!
…and it has some features I wrote on virtual production, previs and Superman’s 40th anniversary. Digital edition right here.
Into a new realm of animated filmmaking
I love the new Spider-Man: Into the Spider-Verse. And here’s my coverage at Cartoon Brew. Go and see this film.
5 things that rocked at SIGGRAPH Asia Tokyo
SIGGRAPH Asia Tokyo 2018 has just wrapped up, and it was a fantastic week. The attendance was up near 10,000 and you could feel the buzz at the conference centre. Here’s my run-down of 5 of the coolest things I was able to see there.
1. Behind the scenes of Pixar’s Bao

If you haven’t seen this Pixar short film yet, make sure you do. What was magical about this presentation at SIGGRAPH Asia Tokyo, led by director Domee Shi and several of her crew, was that it revealed a lot about the inspiration and the artistry and technology behind the short. It can just be so hard to capture the amount of work that goes into any animated project, and this presentation had everything – story points, design, cinematography, lighting, effects. The room was jam-packed, too.
2. Mixed reality Pac-man

There’s always something a little bit whacky at SIGGRAPH Asia. Bandai Namco Studios fitted participants out with mixed reality Hololenses and sat them on Honda Uni-Cubs to produce a real-life version of Pac-Man (it was called Pac-in-town, I think). And lots of fun.
3. From Gollum to Thanos – Weta Digital’s CG characters

Over the years I’ve been able to cover so much of the work of Weta Digital in its crafting of digital characters. VFX supe Matt Aitken distilled all this work down into a fun history of the studio’s achievements in this area, all the way from The Frighteners, through Gollum in Lord of the Rings, Kong, the Apes films, Furious 7 and most recently with Thanos. It was a fantastic talk and one that made you think about how important these characters are in film history.
4. Robots and love

One the last day of the conference, I helped emcee keynote speaker Kaname Hayashi’s talk about his imminent GROOVE X robot, Lovot. While he couldn’t show any pics of the robot, it was particularly interesting to hear about the idea of companionship and emotion that might be able to come from a machine. Audience questions were also fascinating – there was so much comparison to pets (seems obvious now, but I hadn’t thought of it that way).
5. Real-time Live!

It’s brilliant that Real-Time Live! is now part of SIGGRAPH Asia. The truth is, there was something a little chaotic about this year’s presentations, but they were all still very watchable. I enjoyed, in particular, Pinscreen’s app, BanaCAST’s anime-like mocap character, and the VTubers and Mimic Productions virtual humans (both of these made use of IKINEMA’s tech for helping to realise CG characters live on screen).
I’m excited to say I’m part of the committee for SIGGRAPH Asia 2019 in Brisbane, Australia, and I would obviously encourage any reader to come down to Oz for the event!
Next step: holograms
For Rolling Stone magazine, I wrote a small piece about the future of digital entertainment with holograms and digital humans.
VFX bidding and budgeting: behind the scenes
Mark Russell shared with me some great tips for bidding and budgeting in VFX. Check it out at Cartoon Brew.
Renderman is 30. Woah.
For VFX Voice, I talked to some of the legends at Pixar about the history of RenderMan, celebrating its 30th anniversary this year. Includes some old-school pics.
A primer on virtual production
This is something I whipped up for Cartoon Brew, based on some of the fantastic virtual production work being done these days.
How ‘Crow: The Legend’ felt
I got to experience Baobab’s Crow: The Legend at VIEW Conference. Definitely one of the most immersive VR experiences I’ve had. Here’s my take at Cartoon Brew.