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Visual effects and animation journalist Ian Failes



    • A hot tip for VIEW: get there a day early for the workshops and masterclasses

      Most of the incredible visual effects and animation talks at the upcoming VIEW Conference in Turin, Italy start on Tuesday 24th October. But if you’re in town on Monday 23rd October, I would definitely suggest heading to the masterclasses and workshops. Now, if you already have a ‘full access’ pass to VIEW, then you’re all…

      September 12, 2017
    • Behind the scenes of the miniature effects in ‘The Orville’

      In a new official video from Fox, The Orville creator Seth MacFarlane and visual effects supervisor Robert Legato discuss shooting the model of the titular spacecraft in the film. The ship is also brought to life by CGI but it’s so great to see that practical effects are a big part of this show. Some…

      September 10, 2017
    • ‘Son of Jaguar’ is a VR short I really enjoyed

      I’m going to be honest, I get really motion sick in VR. But it’s not what happened when I watched Jorge Gutierrez’s Son of Jaguar at SIGGRAPH at the VR Theater – this short made by Reel FX knows how to respect audience space and audience viewing habits in VR. Gutierrez and I had a chat…

      September 8, 2017
    • The rise of CG in horror films

      My second piece for Syfy is already online, and looks at the rise of CG in horror films. Loved re-visiting Event Horizon, Final Destination 2, The Host and Mama. Check it out here.

      September 7, 2017
    • Now writing for…Syfy!

      I got the chance to contribute some fx-related pieces to Syfy.com – here’s the first which looks back at some of the best creature fx from the 70s and 80s. And I managed to speak to The Fly’s creature creator Chris Walas.

      September 6, 2017
    • Gemini Man – the early test

      Ang Lee is making Gemini Man, where a spy confronts a younger version of himself. That’s likely to use de-ageing or CG human tech to show both characters together in the same scene. But it turns out an early test was done for this film several years ago at Disney. Here’s my look back at…

      September 5, 2017
    • New dragons, new fire

      As season 7 of Game of Thrones wrapped up, I had the opportunity to chat to Joe Bauer and Steve Kullback who lead the VFX effort on the show. This time we talked about the approach to dragons, and within that, the approach to fire. Check it out at VFX Voice, including a hint at…

      August 30, 2017
    • How real-time and VFX are meeting up (in fact, they’ve already met)

      For Cartoon Brew, I talked to Epic Games CTO Kim Libreri about the intersection of VFX and real-time rendering. All these areas have been slowly converging for several years, so it’s fascinating to see where things are up to.

      August 29, 2017
    • Quickshots: The small VFX detail in ‘Game of Thrones’ this season that says so much about the show

      Episode 4 (‘The Spoils of War’) of season 7 of Game of Thrones features one of the most exciting battles of the entire series so far. Known as the ‘Loot Train Attack’, the battle sees Jaime Lannister’s ground forces receiving the brunt of a fiery attack from Daenerys Targaryen, who is riding her dragon Drogon.…

      August 29, 2017
    • Quickshots: It’s 40 years since ‘Close Encounters’, but you can see it on the big screen again

      Steven Spielberg’s Close Encounters of the Third Kind was the other big sci-film of 1977. In a year without Star Wars, the film’s effects practitioners would likely have won the visual effects Oscar (they were, of course, nominated). That’s because Close Encounters managed to use miniatures, motion control, optical compositing and even cloud tanks to…

      August 28, 2017
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