vfxblog

Visual effects and animation journalist Ian Failes



    • An Effects-Laden Solution to an Icy Problem

      Great headline, I thought. This is my breakdown of Digital Domain’s Houdini fx work for The Fate of the Furious, published on Side Effects Software’s website. Incredible work.

      May 26, 2017
    • De-ageing Ego, and other Ego fx

      I thought the Ego-related vfx in Guardians Vol 2 were fantastic, especially the youthenisation work by Lola, the dioramas by Animal Logic and Ego’s destruction by Weta Digital – find out more at VFX Voice.

      May 24, 2017
    • How practical and digital combined on Alien: Covenant

      I talked to MPC vfx supe Charley Henley in London about the use of on-set suits and performers for the Xenomorph and Neomorphs in Alien: Covenant. Check it out on Cartoon Brew.

      May 24, 2017
    • Luma Pictures had to look at some pretty horrible ear canal reference for their ‘Alien: Covenant’ effects

      For Alien: Covenant, Ridley Scott’s newest deep dive into his Alien universe, Luma Pictures was called upon to create visual effects for several sequences. The studio researched and realized the tiny spores that inhabit some of the characters, including via ear canals – just getting that right required some pretty grotesque reference. Luma also delivered…

      May 23, 2017
    • Lose a limb. Get it back.

      That’s what happens to Emily Browning’s character on American Gods, and i wrote about how they did it for Thrillist.

      May 22, 2017
    • ‘The Lost World’ turns 20: Animation director Randal M. Dutra reflects on those early days of the digital age

      How Steven Spielberg came to adopt CGI dinosaurs for 1993’s Jurassic Park is an often-told story, including in several interviews I’ve done recently. Ultimately, the move from stop-motion to digital dinos paved the way for an explosion in CG characters in blockbuster movies. That included Jurassic Park’s sequel, The Lost World: Jurassic Park, released 20 years…

      May 21, 2017
    • Let’s talk about those crazy ‘Guardians of the Galaxy Vol. 2’ warp shots

        A stand-out moment in James Gunn’s Guardians of the Galaxy Vol. 2 occurs when Yondu, Kraglin, Rocket and Baby Groot jump through several space portals causing their faces to warp and distend in almost grotesque ways. Trixter pulled off the scenes by re-creating photoreal digital doubles of Yondu (Michael Rooker) and Kraglin (Sean Gunn) while…

      May 18, 2017
    • Can we animate in VR yet?

      Limitless thinks we can, and they’re already doing it. I talked to Tom Sanocki at FMX about where their software is up to. Here’s the story at Cartoon Brew.

      May 18, 2017
    • Rocket, fractals and 3D Artist

      Always a lot of fun writing for 3D Artist magazine – love their spreads. Latest issue covers the work by Framestore and Weta Digital for Guardians of the Galaxy Vol 2.

      May 17, 2017
    • There’s something about Groot

      In the opening to Guardians of the Galaxy Vol. 2, Groot steals the show, mostly because he doesn’t care that a giant alien creature is on the attack behind him while he’s dancing. Framestore pulled off this sequence and I wrote about it for Cartoon Brew.

      May 17, 2017
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