Dan Trachtenberg’s highly secretive 10 Cloverfield Lane surprised audiences when it was released in March with its tense horror-thriller plot and surprise ending (btw, spoilers!). The JJ Abrams / Bad Robot-produced film mainly plays out in a doomsday bunker until the main character Michelle (Mary Elizabeth Winstead) finally encounters a mysterious space ship and alien creature above ground. Bad Robot’s in-house VFX unit Kelvin Optical completed these complicated effects as well as many other invisible shots. vfxblog talked to visual effects supervisor Luke McDonald, who also detailed deleted scenes and some unexpected effects duties. Continue reading The secrets behind Bad Robot’s vfx for ’10 Cloverfield Lane’
Joe Johnston’s The Rocketeer was released 25 years ago today – on 21 June, 1991. Tom St Amand was ILM’s stop motion animator on the film and responsible for bringing to life an armatured version of the flying character which would then be composited into live action aerial plates. vfxblog asked St Amand to go back a quarter of a century and discuss how motion control, stop motion and optical effects made those dynamic shots possible.
Two of the nicest artists in vfx – Steve Kullback and Joe Bauer – are featured in this Variety video hosted by David Cohen on the Battle of the Bastards ep in Game of Thrones.
MPC CG supervisor James Rustad details the visual effects required for Angel and Archangel’s wings in X-Men: Apocalypse. Continue reading vfx_shot: Taking flight
That’s a great way to describe anything, let alone a cinematic launch trailer. So when Axis Animation followed the idea for the new Dawn of War III, I had to to talk them – here’s the final piece for Cartoon Brew, with LOTS of behind the scenes.
Thrillist recently asked me to come up with the most complicated special effects in recent films. I had a great time looking into some seamless effects work that not everyone might know – not just the big CGI moments but clever and complicated filming and compositing work. Share your thoughts on the list.
ILM’s Hal Hickel talked to me for OnePerfectShot about the work behind Warcraft’s orcs, including why tusks were some of the hardest things to make work.