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Blender at its best
It always amazes me what people do in Blender, and that the software is open source. Was great to find out about the Blender Institute’s newest project, Agent 327: Operation Barbershop – which has film-quality visuals and style. Check it out at Cartoon Brew.
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American Gods and the blue screen kitty
Oh, and the huge gay sex scene. Here’s how the VFX team managed to make those things possible. Their work on the show is incredible.
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It’s ugly for a reason
This incredible animation by Nikita Diakur called Ugly was done by deliberately making mistakes inside C4D. I talked to the animator about how he accomplished it, for Cartoon Brew.
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Those love making scenes in American Gods. W.T.F.
Here’s my second piece for Thrillist on American Gods, which dives into the Bilquis scenes where she consumes people…as in, consumes via her vagina. It’s crazy!
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Multi pass and motion control: re-visiting the VFX of ‘The Fifth Element’
On the 20th anniversary of The Fifth Element, a look back with vfx supervisor Mark Stetson on the miniatures and CG work in the film.
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Real-time. Real-time. Real-time.
It’s already here, but the work of Epic Games with its Unreal Engine in recent projects is showing just how much influence real-time can have in VFX. Here’s a new article for VFX Voice about the Human Race project carried out with The Mill’s Blackbird tech.
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American Gods. Woh.
It’s kind of amazing where vfx in TV is going, isn’t it? American Gods is one of the new shows with such innovative and story-related VFX. I talked to the VFX team for both Thrillist and Cartoon Brew. You gotta see this show.
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Ice, cars, fire and a submarine: just another day on ‘The Fate of the Furious’
When the first trailers for F. Gary Gray’s The Fate of the Furious surfaced, they showcased a stunt sequence involving a submarine and vehicles driving along a frozen lake that seemed outlandish even for what has become a franchise that seems to up the ante with every new film. Mixing real photography, practical effects and…
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Zombies!
…of the car variety. That’s what this scene involves in The Fate of the Furious, and to make it possible an incredible combo of practical and digital vfx work was done, including by Double Negative. Here’s my chat with them for Cartoon Brew.
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David O’Reilly’s Everything game is wicked
I got a chance to play Everything on Steam, and to interview David. Very cool guy, and honest about the tough life of making animated shorts and content (although his concept game for the movie Her is one that I reckon millions of people would buy, if it was real). Check out the interview at…