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FMX 2017’s programme – a wealth of riches
It’s hard to write a post that will do the programme for FMX 2017 justice. There are just so many great speakers and sessions planned. If you’re able to head to Stuttgart on May 2-5, I’d say, do not hesitate. This is one of the CG/VFX/Animation/production conferences where you can actually spend all four days…
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World building
The newest issue of 3D Artist magazine has a feature I put together focusing on Atomic Fiction’s Deadpool work, Rodeo FX’s Game of Thrones vfx and the game Obduction from Cyan.
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How ILM approached the animation in Kong: Skull Island – it’s not how you think
Newest story for Cartoon Brew is a deep dive on the character animation in Kong: Skull Island.
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The origins of The Lawnmower Man are more surprising than you think
Thrillist asked me to look into The Lawnmower Man, Brett Leonard’s VR horror/thriller from 1992 and which is celebrating its 25th anniversary this month. I talked to the director and found out some neat things about his approach to the story and visual effects. Check it out here, and stay tuned for more vfx-focused retro…
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The smart thing that SIGGRAPH is doing this year for Computer Animation Festival
I don’t want to spoil it, but it’s related to VR. Check out my story on Cartoon Brew.
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A bunch of world-class VFX and design artists are about to hit Melbourne and Sydney
I’ve got to travel around to a few conferences and events recently and what I’ve found is, there’s nothing quite like hearing and learning directly from artists in visual effects and design – in person. In Australia, it can sometimes be tricky to have that exposure to the best artists in the field. However, there’s…
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The CG actors in Logan that went under the radar
Many big action blockbusters these days makes use of digi-doubles. One of the latest to take advantage of advancements in scanning humans and realizing CG actors is Logan, for which Image Engine crafted digital Hugh Jackmans and avatars of the new mutant Laura. I wrote up a breakdown of the work for Cartoon Brew.
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Chatting with Rock Dog director Ash Brannon
Over at Cartoon Brew, I talked to Pixar alumni and Rock Dog director Ash Brannon. His film was funded with Chinese investment but actually made in the US.
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Kong VFX – a brief history
Inverse does some fun retro pieces, especially when a new film is coming out. I was stoked they asked me to write a brief history of visual effectsbrief history of visual effects used in King Kong movies.
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Look! It’s your last-minute Oscar vfx breakdown fix
The announcement of who won the Oscar for Best Visual Effects this year is literally just hours away…which is a perfect time to quickly revisit and watch some of the best breakdowns that have been doing the rounds for each of the nominated films. Quick!