vfxblog

Visual effects and animation journalist Ian Failes



    • What The VR Future Holds

      My second FMX report from Stuttgart for Cartoon Brew looks at the future of VR with an expert panel.

      May 9, 2016
    • The original Doom’s practical models

      This was a fun interview to do for Develop with vfx artist Greg Punchatz who made armatured stop motion models to be photographed and used as reference for the sprite CG models in the original Doom.

      April 30, 2016
    • Masters of FX in the wild

      Spotted at FMX!

      April 28, 2016
    • 3DArtist: Power up ZBrush

      Really excited to be contributing to 3DArtist magazine – issue 93 has an in-depth piece on taking your ZBrush skills to the next level. I interviewed a bunch of artists who do incredible work.

      April 28, 2016
    • FMX: it’s all about VR

      Here’s my first report from FMX 2016 for Cartoon Brew, where VR is the hot topic.

      April 28, 2016
    • FMX 2016 is underway

      I’m in Stuttgart for FMX – one of the best VFX and animation conferences each year. And this year there’s a HUGE emphasis on VR. Keep a lookout for more from the conference.

      April 27, 2016
    • Ghost Cell – breathtaking filmmaking

      Ghost Cell depicts an eerie side to Paris in what at first looks to be LIDAR imagery, but was in fact made possible via photogrammetry. More at Cartoon Brew.

      April 27, 2016
    • Teddy Floppy Ear – a hybrid film

      For Cartoon Brew, I interviewed ILM artist and director Grzegorz Jonkajtys about his Teddy Floppy Ear short film made with live action, miniatures and CG. It’s now in feature film development, too.

      April 27, 2016
    • The tech of Quantum Break

      Very cool game from Remedy, with very cool destruction and performance capture tech.

      April 22, 2016
    • How Hardcore Henry’s POV shots were made

      There are some incredible stunts in Hardcore Henry – made even more amazing by the fact the film was shot on GoPro cameras with a special mask rig. Here’s a look at that process and the VFX in the film, too.

      April 22, 2016
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