Tag: CartoonBrew
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Brenda Chapman on life after Pixar
At Trojan Horse, I spoke to Brave director Brenda Chapman on what she’s been up to after Pixar. Great news is she and husband Kevin Lima have a hybrid film they are pitching. The interview is at Cartoon Brew.
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Wolf pack wonderment
For Storks, Sony Pictures Imageworks had some fun scenes to make including those involving the shape-shifting wolf pack. I wrote about the work for Cartoon Brew.
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Review: Inside VFX
I reviewed Inside VFX for Cartoon Brew. This is a book written by a vfx artist who opens up on his view of the problems in the industry. It’s a good read, and surprises with a number of economics details.
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Big directors and VR
Here’s a look at Jon Favreau’s VR experience Gnomes & Goblins made with Wevr, for Cartoon Brew.
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‘It seemed insane, so of course, we did it’
That’s how Laika vfx supervisor Steve Emerson described the making and stop motion animation of the 16-ft Giant Skeleton for Kubo and the Two Strings. Check out my Cartoon Brew breakdown of how they did it.
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The stuff you see at SIGGRAPH often becomes real tools one day
Hoping this StyLit research, which I wrote about at Cartoon Brew, will do exactly that.
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It takes an army at Weta Digital
For Cartoon Brew, I got a chance to feature a number of the artists at Weta Digital who worked on Pete’s Dragon to talk about their specific disciplines – from roto and paint to animation, creature dev and compositing.
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Corel Painter brings back great memories
I hadn’t used a Corel product since CorelDRAW in the early 90s, but recently I got my hands on a demo of Corel Painter 2017 for a Cartoon Brew story. It’s looking great!
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The Little Prince, an interesting CG and stop motion mix
I talked to director Mark Osborne about his wonderful film, The Little Prince, for Cartoon Brew.
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Making a non-Pixar film at Pixar
Here’s how two great Pixar artists did it in a new article at Cartoon Brew.