Tag: vfxvoice
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New VFX Voice is out!
In the Fall 2018 issue of VFX Voice, I wrote about VFX problem solving, sharks, Oz and NZ VFX, What Dreams May Come, stuntvis and Jurassic World: Fallen Kingdom. A really great issue!
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How Imageworks helped make a massive Megalodon
My chat with Imageworks vfx supe Sue Rowe on The Meg, at VFX Voice.
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Puppet time
For VFX Voice, I asked Stargate Studios VFX supe Sam Nicholson about the crazy work involved in making The Happytime Murders possible.
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Planes, Paris, Masks and Mirrors
My newest piece for VFX Voice on Mission: Impossible – Fallout. I also love the headline.
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Kraken good animation
I talked to Imageworks vfx supe Mike Ford about the Kraken in Hotel Transylvania 3, and broke down the technical challenges, for VFX Voice.
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Rob Bredow’s SIGGRAPH keynote
For VFX Voice, I talked to head of ILM Rob Bredow after his SIGGRAPH 2018 keynote for more on the power of creativity, working on Solo, and his new book!
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Ant-Man’s chase scene is already a classic
Here’s how DNEG contributed to the mayhem, via my story at VFX Voice.
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Black Mirror’s USS Callister and the Framestore factor
For VFX Voice, I talked to Framestore’s Russell Dodgson about their work on the Black Mirror USS Callister episode. That whole series 4 of the show has such impressive VFX work.
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New VFX Voice is…incredible
The latest VFX Voice magazine with Incredibles 2 on the cover is an issue I loved writing for – it includes a chat with Pixar producers for that film, plus VFX supes on ‘what’s in their kit’, coverage of Black Panther, Infinity War and Stranger Things 2.
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Inside the Falcon
For VFX Voice, I asked Solo vfx supervisor Rob Bredow about some of the rear projection work for the cockpit scenes.