In the Fall 2018 issue of VFX Voice, I wrote about VFX problem solving, sharks, Oz and NZ VFX, What Dreams May Come, stuntvis and Jurassic World: Fallen Kingdom. A really great issue!
Tag: vfxvoice
How Imageworks helped make a massive Megalodon
My chat with Imageworks vfx supe Sue Rowe on The Meg, at VFX Voice.
Puppet time
For VFX Voice, I asked Stargate Studios VFX supe Sam Nicholson about the crazy work involved in making The Happytime Murders possible.
Planes, Paris, Masks and Mirrors
My newest piece for VFX Voice on Mission: Impossible – Fallout. I also love the headline.
Kraken good animation
I talked to Imageworks vfx supe Mike Ford about the Kraken in Hotel Transylvania 3, and broke down the technical challenges, for VFX Voice.
Rob Bredow’s SIGGRAPH keynote
For VFX Voice, I talked to head of ILM Rob Bredow after his SIGGRAPH 2018 keynote for more on the power of creativity, working on Solo, and his new book!
Ant-Man’s chase scene is already a classic
Here’s how DNEG contributed to the mayhem, via my story at VFX Voice.
Black Mirror’s USS Callister and the Framestore factor
For VFX Voice, I talked to Framestore’s Russell Dodgson about their work on the Black Mirror USS Callister episode. That whole series 4 of the show has such impressive VFX work.
New VFX Voice is…incredible
The latest VFX Voice magazine with Incredibles 2 on the cover is an issue I loved writing for – it includes a chat with Pixar producers for that film, plus VFX supes on ‘what’s in their kit’, coverage of Black Panther, Infinity War and Stranger Things 2.
Inside the Falcon
For VFX Voice, I asked Solo vfx supervisor Rob Bredow about some of the rear projection work for the cockpit scenes.