Tag: vfxvoice
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Rachael Reborn
VFX Voice features this story on MPC’s Rachael work in Blade Runner 2049. Had fun writing this one.
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Massive in Thor: Ragnarok
I found out from Framestore how Massive was a big part of their final battle work in the film. See VFX Voice.
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The surprising costume VFX in ‘Thor: Ragnarok’
Marvel has always done a great job of augmenting character suits or costumes in its movies. But one of the most seamless recently was for Hela in Thor: Ragnarok – check out the story at VFX Voice.
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New VFX Voice is out!
The October 2018 issue of VFX Voice is now out, and includes a bunch of articles I was able to contribute: The Lego Ninjago Movie – had a chat to Animal Logic about the film. Blade Runner – talked to chief model maker Mark Stetson about the miniatures for the original film. VES 70 –…
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New dragons, new fire
As season 7 of Game of Thrones wrapped up, I had the opportunity to chat to Joe Bauer and Steve Kullback who lead the VFX effort on the show. This time we talked about the approach to dragons, and within that, the approach to fire. Check it out at VFX Voice, including a hint at…
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The amazing amount of roto that went into converting T2
It was a lot of roto. I talked to Stereo D here at VFX Voice.
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Horse riding now a thing in Massive
At SIGGRAPH, I caught up with Stephen Regelous from Massive to find out about the software’s new horse and rider agent. Check it out at VFX Voice.
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How that ATM scene in ‘Homecoming’ was made
Luma Pictures handled the Spider-Man: Homecoming ATM sequence, and I found out for VFX Voice how they made it happen.
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Weta Digital’s ‘Valerian’ Pearls
Stunningly realistic, the alien Pearl characters in Valerian were crafted by Weta Digital. In this new piece for VFX Voice, I had vfx supe Martin Hill run down how they were made.
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Behind the boldness of Bad Ape
Weta Digital had to tackle a new hilarious character for War for the Planet of the Apes in Steve Zahn’s Bad Ape. Here’s how they did it, over at VFX Voice.