Category: Freelance
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Puppet time
For VFX Voice, I asked Stargate Studios VFX supe Sam Nicholson about the crazy work involved in making The Happytime Murders possible.
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25 years of Nightmare Before Christmas
I talked to director Henry Selick about his film, The Nightmare Before Christmas, which is celebrating its 25th (!) anniversary this year. Check it out at Cartoon Brew.
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2D tools and what they let you do in 3D
For Cartoon Brew, I wrote about the 3D and 2D cross-over in some of the top animation tools. It’s amazing what can be done nowadays.
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Aardman, digital make-up, for latest 3D Artist
For the latest 3D Artist magazine, I talked to Aardman’s David Sproxton and also dived into digital make-up with MPC, Mr. X, Outpost VFX, MASTERS FX and vfx artist Johnny Banta.
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Planes, Paris, Masks and Mirrors
My newest piece for VFX Voice on Mission: Impossible – Fallout. I also love the headline.
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Kraken good animation
I talked to Imageworks vfx supe Mike Ford about the Kraken in Hotel Transylvania 3, and broke down the technical challenges, for VFX Voice.
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A round-up of animation and vfx tech from SIGGRAPH
Head over to Cartoon Brew for a look at the big vfx and anim announcements made this year at SIGGRAPH.
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Rob Bredow’s SIGGRAPH keynote
For VFX Voice, I talked to head of ILM Rob Bredow after his SIGGRAPH 2018 keynote for more on the power of creativity, working on Solo, and his new book!
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Bingo, the clown-o
Chris Landreth told me all about the making of Bingo, made with Maya 1.0 (and even earlier incarnations of the software), for Cartoon Brew.
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Behind the synthetic worlds you know so well
For 3D World magazine, I talked to Image Engine, Scanline and RISE about some digital worlds they’ve concocted in some recent films.