Giant robots! Here’s a new piece on Pacific Rim Uprising I wrote for Cartoon Brew, about Double Negative’s work on the film.
The latest 3D World magazine includes my piece on Animal Logic’s vfx for Peter Rabbit. Check out the magazine here.
Previs, postvis and techvis: it’s now pretty much part of all big VFX films. Here’s how The Third Floor contributed its skills to The Last Jedi, at VFX Voice.
Isle of Dogs. Isle of Dogs. It’s here. And so is my first piece on the film for Cartoon Brew, with animation director Mark Waring.
I do love writing these invisible visual effects stories, and here’s a new one on Hostiles for VFX Voice.
Have you been watching The Tick? It’s a really zany superhero show with some pretty great VFX work, including a fully CG human giant made by FuseFX. Check out Cartoon Brew for the story.
…and don’t forget a power drill for motion blur, and that time Nick Park massaged Tom Hiddleston. Check out how it was done for Early Man in my Cartoon Brew story.
This has got to be one of the coolest scenes in Black Panther. Find out how Luma Pictures pulled it off at Cartoon Brew.
Joe Letteri. Chris Townsend. John Nelson. Stephen Rosenbaum. Ben Morris. They all weigh-in in this piece for Cartoon Brew on how they worked with their director. An amazing part of this piece is that I was able to speak to three of these visual effects supervisors (John Nelson, Joe Letteri and Chris Townsend) at VIEW…
For 3D Artist I looked back at a year that featured some insane digital human work by MPC, Image Engine and Lola VFX. I bet you can guess which projects…
“We did a lot of planning and then I threw it all out, and then I planned it again, and then I threw it all out.” I had a really frank discussion with Will Gluck, the director of Peter Rabbit about working on the hybrid cg-live action feature, with VFX by Animal Logic. Check it…
At VFX Voice, two new online articles I wrote have now been published. The first is a breakdown of one scene from Downsizing, which utilised some neat miniaturisation effects. And the second is about the awesome stampede in Jumanji: Welcome to the Jungle.
For MovieMaker magazine, I talked to practical and digital effects artists from Blood Brothers and Alchemy24 about combining forces to make some killer horror fx. The full story is in the MovieMaker ‘Complete Guide to Making Movies 2018’.
This feature is being made by 3rd World Studios, using Unreal Engine 4. Check out the story at Cartoon Brew.
For Cartoon Brew, I sat down with ILM London to discuss Snoke, and how a bunch of changes were made during and after shooting to make the character more menacing.