Category: Freelance
-
Ant-Man’s chase scene is already a classic
Here’s how DNEG contributed to the mayhem, via my story at VFX Voice.
-
Breaking down one of Die Hard’s best optical composites
Richard Edlund told me about Boss Film’s work on the final Hans Gruber fall in Die Hard. Read the story at Thrillist.
-
Q&A with the directors of Bilby
Head over to Cartoon Brew for my interview with the directors of DreamWorks Animation’s new short, Bilby. Plus an exclusive clip.
-
New 3D Artist mag is out!
The latest 3D Artist magazine features stories I wrote about Imageworks’ Hotel Transylvania 3 and on Phil Tippett. Check it out.
-
How E.d. Films Is Using Real-time To Help Make Their Animated Films
Nice trailer for e.d. films’ Giant Bear – it was enough to make me want to ask them more about how they’re using real-time tech in their animated work, for Cartoon Brew.
-
Enter the Quantum Realm
For Thrillist, I talked to Method Studios about their neat Quantum Realm work for Ant-Man and the Wasp.
-
Three character challenges from Hotel T 3
A look at animating three of the characters from Hotel Transylvania 3 with animation supervisor Alan Hawkins, at Cartoon Brew.
-
Fallen Kingdom: the film before the film
Before things start ramping up in Jurassic World: Fallen Kingdom, audiences get a taste of what’s to come thanks to a dramatic prologue sequence. Here, mercenaries visit Isla Nublar and quickly encounter the infamous T. Rex in the main street, and then later a leaping Mosasaurus. The sequence includes both a submarine arrival and an…
-
Fractals and Ziva in latest 3D World
For the latest 3D World magazine, I wrote about Ziva Dynamics and its creature work, plus a special ‘Fractals’ round-up with Framestore, Method Studios, Weta Digital and Imageworks.
-
Black Mirror’s USS Callister and the Framestore factor
For VFX Voice, I talked to Framestore’s Russell Dodgson about their work on the Black Mirror USS Callister episode. That whole series 4 of the show has such impressive VFX work.