Category: Freelance
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Some of the coolest characters in Solo were practical/CG hybrids
Here’s my coverage of the visual effects for Solo’s L3, Rio and Lady Proxima at Thrillist.
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The Art of Solo’s Speeder Scene
For Spark CG Society, I asked ILM’s Rob Bredow about the opening speeder chase in Solo.
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All about ZBrush 2018
For 3D Artist magazine, I dived into ZBrush 2018 with a bunch of the beta testers. So much great imagery here to check out.
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Animation tools of the future?
SIGGRAPH’s tech papers often herald new features in vfx and animation tools. I highlighted a few for Cartoon Brew.
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All about cymatics
For Side Effects, I talked to Method Studios about their cymatic effects work done in Houdini for Black Panther. It’s awesome when science guides the art.
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Colossus rides again
For Cartoon Brew, I asked Framestore how they completed the CG Colosuss for Deadpool 2.
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Enter the Trojan Horse Golden Ticket Challenge
I’ve been a regular attendee at Trojan Horse Was a Unicorn for a few years now. Formerly in Portugal, THU is landing in Malta this year, and the location looks stunning. What’s exciting is, you can enter the Golden Ticket Challenge art competition to get there yourself. There are two categories – student and professional…
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Invisible effects and how they were invisible
There’s always so much great film work around that’s invisible, and for 3D World magazine, I highlighted a few recent releases. My favourite bit is this feature image which just has the sand bags for a deer that will be later added in for the film, Three Billboards.
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Behind the scenes of Altered Carbon
For 3D World magazine, I talked to vfx supe Everett Burrell about the making of Netflix’s Altered Carbon – an amazing show.
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Willow is 30!
It’s very nearly the 30th anniversary of Ron Howard’s Willow, a huge effects film full of practical fx, miniatures, optical composites, matte paintings…and digital morphing. This was ILM’s big breakthrough into 2D image manipulation. I recently wrote about for VFX Voice magazine, and you can check out that article here.