vfxblog

Visual effects and animation journalist Ian Failes



    • The Little Prince, an interesting CG and stop motion mix

      I talked to director Mark Osborne about his wonderful film, The Little Prince, for Cartoon Brew.

      August 5, 2016
    • A new trend?

      Animal Logic just announced a partnership with the University of Technology Sydney (UTS) to start the UTS Animal Logic Academy. Personally I think it’s a great idea, but also part of a wider trend for VFX studios to help training institutions tailor their curriculum to what is required for a production environment. It’s also, frankly,…

      August 5, 2016
    • Nice VIEW

      Last year I was asked to attend the VIEW Conference in Turin, Italy. Put simply, it was incredible – an intimate group of presenters and attendees descending on the city and enjoyed several days of animation, VFX, sound and filmmaking in presentations and workshops. And it’s on again this year, from 24-28 October, with another…

      August 5, 2016
    • It’s hard to say what the best GOT scenes are

      But…I did come up with a list for Thrillist. Do you agree/disagree?

      August 4, 2016
    • Summer films = image makers

      Been to so many film screenings recently, mainly big, big Hollywood films. This para James Cameron wrote for Masters of FX foreword always sticks in my mind.

      August 3, 2016
    • Andrés Menza and THU

      A new THU Tales profile, this time for artist Andres Menza.

      August 1, 2016
    • Making a non-Pixar film at Pixar

        Here’s how two great Pixar artists did it in a new article at Cartoon Brew.

      July 30, 2016
    • A new term: ‘meg-halation’

      That’s what Dneg vfx supe Sean Stranks used when describing his approach to dirtying up the frame for the new Star Trek film. More on OnePerfectShot.

      July 26, 2016
    • A new Masters of FX review

      Check it out in HDVideoPro Magazine, thanks to Kevin H. Martin.

      July 26, 2016
    • Trek moved vfx history a long way

      For Inverse, I wrote about some of the big developments, like original models, the first CG sequence in a feature film, TV VFX and the newest warp speed stuff for Beyond.

      July 25, 2016
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