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New 3D Artist mag is out!
The latest 3D Artist magazine features stories I wrote about Imageworks’ Hotel Transylvania 3 and on Phil Tippett. Check it out.
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The made-in-Maya short that’s now more than 20 years old
Do you remember Mel the cowboy? Then you’ll hopefully remember Ruby’s Saloon, a fun Alias|Wavefront demo short produced around the time that Maya was being made and released. I tracked down some of the ‘product specialists’ behind the film for this new oral history. (And if you also remember Chris Landreth’s Bingo, stay tuned for…
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New Infinity War featurette goes behind the scenes of Titan battle
A new featurette released to promote the Blu-ray/DVD release of Avengers: Infinity War goes behind the scenes of the battle against Thanos on Titan. There’s lots of b-roll, stunts and motion capture footage here, plus a rare look at the stunt-vis process. The final visual effects for the scene would ultimately be completed by Weta…
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Super Mario Bros.: the other huge VFX film from 1993
Three members of the VFX team behind 1993’s Super Mario Bros. tell vfxblog about the more-than-slightly chaotic production and shoot, the advent of Flame for VFX production, getting their heads around scanning film, and that time they weren’t meant to see some Jurassic Park VFX dailies. www.vfxblog.com/supermariobros
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How E.d. Films Is Using Real-time To Help Make Their Animated Films
Nice trailer for e.d. films’ Giant Bear – it was enough to make me want to ask them more about how they’re using real-time tech in their animated work, for Cartoon Brew.
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Going old-school: forced perspective and other effects in Ant-Man and the Wasp
Ant-Man and the Wasp utilises the latest in visual effects tech to bring its story to the big screen. But some of the most fun shots in the film also have some of the most low-tech effects solutions. These are where Ant-Man (Paul Rudd) visits his daughter’s school with Wasp (Evangeline Lilly) to retrieve a…
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Enter the Quantum Realm
For Thrillist, I talked to Method Studios about their neat Quantum Realm work for Ant-Man and the Wasp.
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What the heck is SIGGRAPH’s Real-Time Live! (and why you should definitely see it)

There’s so much to take in at SIGGRAPH these days, but a couple of events are becoming absolute ‘must-sees’. One of those is Real-Time Live! which is an evening of on-stage presentations of real-time tech – ie. it’s live, and anything can happen. If you’re not already aware of how Real-Time LIVE! works, vfxblog spoke…
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Going through a phase: DNEG on Ant-Man and the Wasp’s Ghost effects
In Ant-Man and the Wasp, a new character introduced in the film is Ava Starr, aka Ghost, played by Hannah John-Kamen. An accident has caused Starr to suffer from molecular instability, giving her the ability to phase through objects. She uses these powers against the film’s heroes in the hope of finding a cure through…
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Finding ‘Indo’ – how ILM made Fallen Kingdom’s Indoraptor a different dinosaur
It’s basically psychotic. It doesn’t have a mother. It has no sense of right or wrong and it’s a bit unhinged. – Alex Wuttke, visual effects supervisor, Jurassic World: Fallen Kingdom The genetically engineered Indoraptor is a new kind of dinosaur introduced in Jurassic World: Fallen Kingdom. For the film’s effects teams, it was the…