Tag: CartoonBrew
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VFX bidding and budgeting: behind the scenes
Mark Russell shared with me some great tips for bidding and budgeting in VFX. Check it out at Cartoon Brew.
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A primer on virtual production
This is something I whipped up for Cartoon Brew, based on some of the fantastic virtual production work being done these days.
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How ‘Crow: The Legend’ felt
I got to experience Baobab’s Crow: The Legend at VIEW Conference. Definitely one of the most immersive VR experiences I’ve had. Here’s my take at Cartoon Brew.
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Gorillaz, in CG
A look behind the scenes at the Gorillaz G-Shock watch episodes, at Cartoon Brew.
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Recommended viewing from animation pros
For Cartoon Brew, I asked a bunch of animation pros what they would recommend to readers. The result is some pretty cool material to check out.
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The many visages of Venom
DNEG had a lot to do for Venom, not just the main CG symbiote humanoid. Here’s my take at Cartoon Brew.
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Antz, 20 years on!
Had a blast chatting to some of the crew from PDI/Dreamworks’ Antz for the film’s 20th anniversary. Check it out at Cartoon Brew.
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25 years of Nightmare Before Christmas
I talked to director Henry Selick about his film, The Nightmare Before Christmas, which is celebrating its 25th (!) anniversary this year. Check it out at Cartoon Brew.
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2D tools and what they let you do in 3D
For Cartoon Brew, I wrote about the 3D and 2D cross-over in some of the top animation tools. It’s amazing what can be done nowadays.
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A round-up of animation and vfx tech from SIGGRAPH
Head over to Cartoon Brew for a look at the big vfx and anim announcements made this year at SIGGRAPH.