Tag: CartoonBrew
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CG humans, in real-time
Neill Blomkamp’s Oats Studios has released a new Adam short made with Unity, and it’s something I saw recently at SIGGRAPH Asia in Bangkok in a special premiere session hosted by the game engine company. I wrote about the tech in this article at Cartoon Brew.
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Jan Pinkava on 20 years of ‘Geri’s Game’
Geri’s Game celebrated its 20th anniversary very recently, and I got to have a LOOOONG chat with director Jan Pinkava about the Pixar short, its development, the use of subdivision surfaces and the film’s legacy. Check it out at Cartoon Brew.
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Early VFX Oscar predictions
For Cartoon Brew, I weighed on what I thought were the early contenders for the VFX Oscar. What are your thoughts?
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Lytro’s volume tracer
Director Rodrigo Blaas and Lytro vfx super John Berton Jr told me about Lytro’s new volume tracer and the short they made to demo it. Check it out at Cartoon Brew.
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Korg. That is all.
I couldn’t get enough of Korg in Thor: Ragnarok. Here’s my story at Cartoon Brew about how the character was made.
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In every age, there is a cause worth fighting for…
That line begins the 1997 trailer for Starship Troopers. When I first saw that trailer I was spellbound. When I first saw the film, and realised there was A LOT more going on in the Paul Verhoeven film than people realised, I was hooked. It’s got to be one of the best satires made, and…
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Behind the scenes with anim and rigging tool Akeytsu
Check out the Akeytsu tool from Nukeygara, a new release that’s been in the works for a while but approaches animation and rigging in a new way. Story at Cartoon Brew.
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Here’s what ONE animator can do in Unreal
I spoke to Peter Monga about his Morgan Lives in a Rocket House show being developed in Unreal Engine. The amazing thing is, he’s doing it along. Coverage at Cartoon Brew.
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A new preview of VIEW: women in VFX and animation
For Cartoon Brew, I previewed some of the talks happening soon at VIEW that are led by women. There’s a great many in VFX and animation – and one the coolest things is the existence of workshops at the event. Check out the preview here.
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When you get to go to the beach for work
Animal Logic has done some killer stuff on The LEGO Ninjago Movie. A lot of the original look for the film came from referencing natural elements, like sand, water, smoke and fire. The studio’s FX team even went to Bondi Beach in Sydney and dunked LEGO minifigs in the breaking waves to see what that…