At Trojan Horse, I spoke to Brave director Brenda Chapman on what she’s been up to after Pixar. Great news is she and husband Kevin Lima have a hybrid film they are pitching. The interview is at Cartoon Brew.
For Storks, Sony Pictures Imageworks had some fun scenes to make including those involving the shape-shifting wolf pack. I wrote about the work for Cartoon Brew.
I reviewed Inside VFX for Cartoon Brew. This is a book written by a vfx artist who opens up on his view of the problems in the industry. It’s a good read, and surprises with a number of economics details.
Here’s a look at Jon Favreau’s VR experience Gnomes & Goblins made with Wevr, for Cartoon Brew.
That’s how Laika vfx supervisor Steve Emerson described the making and stop motion animation of the 16-ft Giant Skeleton for Kubo and the Two Strings. Check out my Cartoon Brew breakdown of how they did it.
Hoping this StyLit research, which I wrote about at Cartoon Brew, will do exactly that.
For Cartoon Brew, I got a chance to feature a number of the artists at Weta Digital who worked on Pete’s Dragon to talk about their specific disciplines – from roto and paint to animation, creature dev and compositing.
I hadn’t used a Corel product since CorelDRAW in the early 90s, but recently I got my hands on a demo of Corel Painter 2017 for a Cartoon Brew story. It’s looking great!
I talked to director Mark Osborne about his wonderful film, The Little Prince, for Cartoon Brew.
Here’s how two great Pixar artists did it in a new article at Cartoon Brew.
…but luckily it’s only 2 days away! Here’s my preview for Cartoon Brew.
According to director Sam Southward: the above. A new article for Cartoon Brew and the online premiere of the short.
Here’s my in-depth Cartoon Brew story on 4Ward’s visual effects for the amazing nuclear nightmare sequence in Terminator 2, which is now 25 years old. Talking to Robert Skotak was such a great experience.
It was announced a short while ago that Phil Tippett and his studio were contributing to an AR game called HoloGrid: Monster Battle. Then they had a successful Kickstarter for the game, so it’s definitely happening! Also, they used photogrammetry to capture Phil’s various stop motion puppets for use in the game – here’s my…
That’s a great way to describe anything, let alone a cinematic launch trailer. So when Axis Animation followed the idea for the new Dawn of War III, I had to to talk them – here’s the final piece for Cartoon Brew, with LOTS of behind the scenes.
ILM’s vfx work in the new TMNT film is top-notch. I especially liked the comedy duo Bebop and Rocksteady so I found out more from vfx supe Pablo Helman in this article for Cartoon Brew.
And that scene is Quicksilver’s rescue mission at the mansion, with vfx by Rising Sun Pictures. Check out my breakdown for Cartoon Brew.
For Dragonheart (released in 1996), ILM needed a facial animation system. So they made one and called it Caricature (they almost called it ‘Fanny’). Here’s a new retro vfx piece at Cartoon Brew.
Love this new short film from Valere Amirault called Symphony of Two Minds. My piece also has the exclusive premiere at Cartoon Brew.
Here’s a new story in Cartoon Brew which looks at Imageworks’ animation for Angry Birds – a tough film to make to keep the characters simple and play homage to the mobile game app.