Tag: CartoonBrew
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Zafari: a preview
A new CG animated TV series Zafari is coming from director David Dozoretz and Digital Dimension, and they’re using Unreal Engine to make it. Here’s my preview at Cartoon Brew.
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‘Son of Jaguar’ is a VR short I really enjoyed
I’m going to be honest, I get really motion sick in VR. But it’s not what happened when I watched Jorge Gutierrez’s Son of Jaguar at SIGGRAPH at the VR Theater – this short made by Reel FX knows how to respect audience space and audience viewing habits in VR. Gutierrez and I had a chat…
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Gemini Man – the early test
Ang Lee is making Gemini Man, where a spy confronts a younger version of himself. That’s likely to use de-ageing or CG human tech to show both characters together in the same scene. But it turns out an early test was done for this film several years ago at Disney. Here’s my look back at…
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How real-time and VFX are meeting up (in fact, they’ve already met)
For Cartoon Brew, I talked to Epic Games CTO Kim Libreri about the intersection of VFX and real-time rendering. All these areas have been slowly converging for several years, so it’s fascinating to see where things are up to.
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Body Labs might be a way to change animation
I talked to Body Labs about their statistical models for the human body shape and motion, and how they might impact on animation for gaming, AR, VR and visual effects. Check it out at Cartoon Brew.
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Breaking down the ferry scene in ‘Homecoming’
At Cartoon Brew, I wrote about DD and The Third Floor’s work on Spider-Man: Homecoming on the ferry sequence, one of the coolest from the film.
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SIGGRAPH’s Real-time Live!: a preview
One of the coolest things at SIGGRAPH is Real-time Live! The event has actually changed quite a lot since its inception to include game engines, VR, real-time rendering, real-time sims and more. Check out this preview I wrote for Cartoon Brew.
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Planning out ‘Valerian’ used some lower-tech methods
At FMX I got a chance to sit down with Valerian vfx supe Scott Stokdyk. We went through how the film was made, including a look at the video-vis director Luc Besson shot with his film school students. See the story at Cartoon Brew.
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From capture to creature: Weta Digital
For Cartoon Brew, I ran down how Weta Digital takes the on-set performance capture and pushes it through different departments to produce ape animation. It’s an incredible, artistic and technical process. Hope you enjoy the read.
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Behind the scenes of ‘Okja’
I talked to Method Studios visual effects supervisor Erik De Boer about Okja – and how the team gave a personality to the CG super-pig. Check it out at Cartoon Brew.