Tag: CartoonBrew
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Wingnut AR’s super-cool ARKit demo at WWDC
At Apple’s WWDC, Peter Jackson’s augmented reality studio Wingnut AR demo’d a scene using Apple’s ARKit – here’s a look behind the scenes at Cartoon Brew, including lots of testing photos.
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Bumblebee’s new groove, and new move
ILM’s Scott Farrar has worked on each one of the Transformers films, and for The Last Knight, I asked him about Bumblebee’s newest kind of transformation. Check it out at Cartoon Brew.
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The story behind Oats Studios’ ‘Rakka’
Neill Blomkamp has started an experimental studio and their first released short film is Rakka. VFX supe Chris Harvey kindly sat down with me for an interview, at Cartoon Brew.
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This means war
For Cartoon Brew, I found out about how the war scenes were orchestrated by the vfx teams in Wonder Woman. Check out the article here.
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The intoxicating sims behind Javier Bardem’s hair in Pirates 5
I could watch these all day. Here’s how MPC pulled it off, in a new article for Cartoon Brew.
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How practical and digital combined on Alien: Covenant
I talked to MPC vfx supe Charley Henley in London about the use of on-set suits and performers for the Xenomorph and Neomorphs in Alien: Covenant. Check it out on Cartoon Brew.
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Can we animate in VR yet?
Limitless thinks we can, and they’re already doing it. I talked to Tom Sanocki at FMX about where their software is up to. Here’s the story at Cartoon Brew.
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There’s something about Groot
In the opening to Guardians of the Galaxy Vol. 2, Groot steals the show, mostly because he doesn’t care that a giant alien creature is on the attack behind him while he’s dancing. Framestore pulled off this sequence and I wrote about it for Cartoon Brew.
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Blender at its best
It always amazes me what people do in Blender, and that the software is open source. Was great to find out about the Blender Institute’s newest project, Agent 327: Operation Barbershop – which has film-quality visuals and style. Check it out at Cartoon Brew.
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It’s ugly for a reason
This incredible animation by Nikita Diakur called Ugly was done by deliberately making mistakes inside C4D. I talked to the animator about how he accomplished it, for Cartoon Brew.