Tag: CartoonBrew

  • New Lyft animated short comes from great artists

    It’s pretty cool when great animators and artists combine their talents – that’s what Paperman director John Kahrs and Chromosphere’s Kevin Dart have done for this Lyft animated short, which I talked to them about for Cartoon Brew.

  • When morphing was cool

    I still think it’s pretty cool, but perhaps an abundance of bad morphs ruined the appeal of the effect in the late 90s. I revisited some of the best morphs in this top 10 list for Cartoon Brew, as a follow-up to the Michael Jackson Black or White oral history.

  • Rob Sitch and Working Dog’s Pacific Heat

    In Australia I’ve grown up with productions from Working Dog – they’re behind The Castle, Frontline, Utopia, and the members were part of the D-Generation and The Late Show. Now they’ve just done an animated series called Pacific Heat for Foxtel and Netflix. So I have to say it was a bit of dream talking…

  • An interview with Paul Debevec

    Back in the late 90s I was still at university and I stumbled upon the SIGGRAPH Video Review. One piece I watched was Paul Debevec’s The Campanile Movie where he’d used image-based modeling and rendering techniques to do virtual camera moves on a bell tower at the UC Berkeley campus. It was also an example…

  • Beauty and the Beast had a very cool partly CG sequence in 1991

    I’m sure you already know this was the ballroom sequence. I talked to CG supervisor Jim Hillin about how it all came together, for Cartoon Brew.

  • Those insane bending buildings

    Could probably watch the New York kaleidoscope sequence in Doctor Strange all day. It was made possible by ILM with previs from The Third Floor, and here’s my coverage over at Cartoon Brew.

  • Space Jam’s crazy race to the end

    It was pretty crazy. Read the final part of the Space Jam oral history at Cartoon Brew.

  • Space Jam’s tech breakthroughs

    In 1996 it was still REALLY tricky to shoot something against greenscreen, track the footage and track in any virtual sets, let alone add 2D animated characters. But Space Jam pulled it off, thanks to the animation team and the vfx artists at Cinesite. Here’s the 2nd part of the Space Jam oral history at…

  • Jammin’

    It’s 20 years since Space Jam, which captured a lot of people’s attention via its hybrid animation and vfx process thanks to Warner Bros., Cinesite and a lot of external studios and artists. Read part 1 of my oral history at Cartoon Brew.

  • It’s black, it’s white

    Michael Jackson’s Black or White had a HUGE influence on my interest in visual effects. So it was an absolute blast asking former PDI crew members about working on the morphing sequence, for this article at Cartoon Brew.