Tag: CartoonBrew
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What’s it really like to be a VFX vendor on a big TV show?
I asked Image Engine, who worked on Lost in Space.
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FMX is here, and so are Chris Wedge and Phil Tippett
I’m on the program board this year for FMX, and helped organise the ‘Then & Now’ track which is featuring Phil Tippett and Chris Wedge. Here’s a rundown at Cartoon Brew.
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The virtual production side of Ready Player One
A look at the work with ILM and Digital Domain, at Cartoon Brew.
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ILM’s Scott Farrar on those A Quiet Place creatures
…and how they had to be re-designed with only 2 months to go! Read the article at Cartoon Brew.
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Animating characters…with your hands
For Cartoon Brew, I talked to The Mill about their new Real-time Animation System. Seems really promising.
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A frank chat with Isle of Dogs DOP Tristan Oliver
Isle of Dogs is simply incredible. And much of that has to do with the work of DOP Tristan Oliver and his team. Check out our chat at Cartoon Brew.
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Toys, mocap and some killer anim
Giant robots! Here’s a new piece on Pacific Rim Uprising I wrote for Cartoon Brew, about Double Negative’s work on the film.
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How to animate a Wes Anderson film
Isle of Dogs. Isle of Dogs. It’s here. And so is my first piece on the film for Cartoon Brew, with animation director Mark Waring.
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The Tick and the CG human
Have you been watching The Tick? It’s a really zany superhero show with some pretty great VFX work, including a fully CG human giant made by FuseFX. Check out Cartoon Brew for the story.
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7 Weeks, 917 Frames, Glass Beads, Hair Wax, And Vaseline
…and don’t forget a power drill for motion blur, and that time Nick Park massaged Tom Hiddleston. Check out how it was done for Early Man in my Cartoon Brew story.