Tag: CartoonBrew
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American Gods. Woh.
It’s kind of amazing where vfx in TV is going, isn’t it? American Gods is one of the new shows with such innovative and story-related VFX. I talked to the VFX team for both Thrillist and Cartoon Brew. You gotta see this show.
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Zombies!
…of the car variety. That’s what this scene involves in The Fate of the Furious, and to make it possible an incredible combo of practical and digital vfx work was done, including by Double Negative. Here’s my chat with them for Cartoon Brew.
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David O’Reilly’s Everything game is wicked
I got a chance to play Everything on Steam, and to interview David. Very cool guy, and honest about the tough life of making animated shorts and content (although his concept game for the movie Her is one that I reckon millions of people would buy, if it was real). Check out the interview at…
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VR is here, but what have animators in VR learnt so far?
It still feels like a nascent technology, but already animators have racked up significant time working in VR. So I asked some of them about what they’d learnt so far – people from ILM, Framestore, Wevr, ReelFX and an incredible artist behind some of the work on Dear Angelica. Check it out at Cartoon Brew.
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Sony’s Smurfs are back
Sony Imageworks and Sony Animation are very familiar with CG Smurfs, but in the newest Lost Village fully animated feature, they had to go back to the Peyo roots. Here’s a look at Cartoon Brew.
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Quirky and Unity
Mr. Carton is a really fun animated series made with Unity. It’s the kind of out-there show that you have to watch to get a handle on. Check out my story on Cartoon Brew.
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Live action / CG hybrid characters are growing up
…and there’s some incredible ones in Ghost in the Shell. At least, that’s what I’m describing them as. Just like Ava in Ex Machina, or Vision from Avengers, Kuze and The Major in Ghost in the Shell are real-life actors with incredible CG augmentations. Here’s my report on Cartoon Brew.
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The Boss Baby director put up with my crazy niece and nephews
Recently I got a chance to do a phone interview with director Tom McGrath, whose newest film is DreamWorks’ The Boss Baby. I was in Tasmania when I did the call, babysitting my amazing niece and nephews. But just because of the time I did the call, I had to ask the kids if they would be quiet…
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How ILM approached the animation in Kong: Skull Island – it’s not how you think
Newest story for Cartoon Brew is a deep dive on the character animation in Kong: Skull Island.
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The smart thing that SIGGRAPH is doing this year for Computer Animation Festival
I don’t want to spoil it, but it’s related to VR. Check out my story on Cartoon Brew.