Category: Freelance
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Inside ILM’s art department
For VFX Voice, members of ILM’s art department ran down how it all works there. They create stunning stuff!
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Recommended viewing from animation pros
For Cartoon Brew, I asked a bunch of animation pros what they would recommend to readers. The result is some pretty cool material to check out.
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The many visages of Venom
DNEG had a lot to do for Venom, not just the main CG symbiote humanoid. Here’s my take at Cartoon Brew.
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Antz, 20 years on!
Had a blast chatting to some of the crew from PDI/Dreamworks’ Antz for the film’s 20th anniversary. Check it out at Cartoon Brew.
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Big tech from a small studio
Here’s how Gradient Effects helped make the short film Megan, in a new piece at VFX Voice.
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Come for the VIEW, stay for the workshops and masterclasses
Here at vfxblog, we’ve already previewed a bunch of great talks set to happen at the VIEW conference in Turin, which takes place 22-26 October. But there’s also a wealth of workshops and masterclasses on offer during the event. Here’s our top five: 1. Designing the Monster In this masterclass, ILM animation supervisor Glen McIntosh…
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New VFX Voice is out!
In the Fall 2018 issue of VFX Voice, I wrote about VFX problem solving, sharks, Oz and NZ VFX, What Dreams May Come, stuntvis and Jurassic World: Fallen Kingdom. A really great issue!
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Masters of titles
For 3DArtist magazine, I asked Elastic, yU+Co, Method and Storm Studios about some of their recent titles and film opener work. Some super cool tips here.
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How Imageworks helped make a massive Megalodon
My chat with Imageworks vfx supe Sue Rowe on The Meg, at VFX Voice.
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MPC’s creature tales
Go behind the scenes of MPC’s Creature Lab in this new – and very practical piece – in 3D World magazine.